

Seal Shot: Marth will pierce his sword at the ground which causes a seal of light to burst out from the ground in front of him, a close ranged attack that doesn’t do much damage but it’s a good combo extender as it hits off the ground. The air version of this attack can even be followed-up with Diving Pierce, Air Pierce or any normal to do an air combo.Īlso if Marth uses a Light or Medium version of this attack on an airborne opponent it will cause a wall bounce. The Light version has him rush straight forward, Medium is the same but causes more hit stun and the Heavy version has him actually leap upwards at an angle to catch air borne enemies.

Rushing Pierce: Marth will suddenly rush towards the opponent before going to pierce his sword forwards. If a fully charged pierce is used on a blocking opponent not only will this attack actually damage the opponent greatly but it also ends in a crumple state instead making this a deadly attack.
#MARTH DAIR MOVIE#
But a fully charged pierce causes a ground bounce but this movie has a special property against blocking opponents. If the player lets go half way the attack comes out faster and causes a hard knockdown instead. By itself it does a small amount of hit stun therefore can be followed up with a combo but the player can hold down the attack button to charge up power before letting go to have Marth strike. Shield Breaker: Marth will bring his sword back before doing a quick pierce forward. L– Spins around with sword outwards (hits a few times)

The reference is taken from this: Normal Moves 5.2 Other Nintendo Switch exclusive Guests.
